This game is mainly focused on survival, you live one hour and you need to survive and contribute as best as you can to your family.
For new players that are still stuggling with the basic system this already is a challenge.
However experienced players that know how to survive, build long lasting citys, and doing the same repetetive functional survival projects get a lack of creativity after a while.
This is where a decoration update would be great.
I quickly wrote down some new ideas functional and creative.
Please add some more in the comments so we can start building again with new items and project ideas.
Different types of planks from trees.
Pine tree: dark brown planks.
Maple tree: normal wooden planks
Mahoganey tree: Orange planks
Yew tree: beige planks.
adding wooden walls.
We skipped wooden walls. We have adobe (that we rarely use) and mainly use stone because it becomes permanent, but stone is not the best solution for temporary buildings.
By adding different types of planks from the suggestion above you will have a whole variety of new wooden houses.
Green dye: from beans or a new flower.
Yellow dye: from corn or a new flower.
Black dye: from charcoal.
Make it able to paint fences black and white.
road tile crossroad system.
Make it able to choose wich direction the crossroad sends you by putting stakes on a crossroad and hitting it with a mallet.
For example: If you hit it once a arrow will appear on the tile to the east, if you hit it twice it will send you north.
This way you can make a road system in big citys.
Adding a toolbelt that you can wear as a pants and holds 3 small items.
Builders can store their spare tools that easily brake in there, like chisels or mallets.
make every wild item removable.
When building a big building we often have to search for a Good placement. But often whe have a wild berrie bush in the middle of the room or needed to adjust wall placement because of sandpits or wild peace lilly, so please make it easier and give us a way to remove everything so we can build everywhere.