My ideas warehouse

I’ll stack my ideas here

  1. “ let we get some ‘ Fun’!” (Finish)
    2.chair,high chair and baby food
    3.Art of communication:sculpture,and try to write on the ground!
    To be continue
    P.S.So far, I’ve only written a few ideas, so I’ll keep updating them later

Part 1:“Let we get some ‘FUN’!”
FUN, this is the abbreviation of Forced UserName.I found it at the post of Shnappers.I always thought it was a good idea,but still have something missing.So,l write that.
Here are some basic rules:
1.FUN is unique, and it couldn’t be changed by uninstalling the game.
2.At first, people can’t know the FUN of other people.
3.But eve can know that.

But when eve died, people will have a chance, her children will know where she died(it would make her look like a home maker). Then try to make an altar out of her body.

Eve can also rebirth at the altar(eve spawn will be change)
That was mean, eve will always need feed her children to get the chance of rebirth, if she don’t do that, she will lose her spawn.


A very good idea. Nice

Explain my ideas
I’ve been thinking about eve,thinking about what they should do, finally,I found my answer: I think eve can be a designer,i know there are so many player who can do a lot of thing,but if i say,you don’t need do all the thing ,you just need tell your children what you want them do,
does that make it easier for you to accept?

Now,our communication mechanisms are too inefficient,we can only communicate by typing,but this is limited by the disadvantages of mobile:when l type, l can’t know the answer of other people if I try to type a long sentence.So,how about we add more expressions?That’s one point:Art of communication,It aims to communicate through sculpture, writing on the ground .

And then there’s the one I’ve got,FUN, thought this vision,we can see what those players have done before to choose if you
want them join.Yes, I think abandon children is reasonable,it is just an action,the important thing is why did you do that.For example,if a mom ride a wagon in the wilderness,she is so far from the home,and then she got a baby,what should she do?Which do you think is more important, the wagon or the child?I think the answer is obvious.The same goes for murder,A knife is just a tool,it can be used to kill someone and also can be used to do some bread,It just depends on who’s using it and how it’s used. So, maybe we can play without restrictions,because FUN is our own weapon,it will never be used by the griefers.

what can we get from all the idea
At first,eve was given the duty to bring up the child.But if she leaves her children behind because she hasn’t found the right place, that’s not a reason to punish her.She was also given the right to screen her children(by FUN).If she finds a FUN she knows, then the kid has done something bad,she could abandon her.But when she arrived home, she would leave at least one child to build an altar for her after her death.While she is raising her child, she can design her home without having to sit around ,if she want she can also assign tasks to that child.Then she repeats the cycle until she is infertile.When she died, her children could build altars for her, and eve could be reborn there,Those who did not have children were punished:She can’t come back,because she doesn’t have any child can’t build an altar for her.
Eve, with her children, continued to run her city,utill all the family members die.At this point, a loop is complete.Eve can reborn at this family,by the altar.Finally,there will be several large cities on the server.

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