.When you break a stone wall or stone pillar, the pickax is broken. I think this is a little uncomfortable. In the case of stone pillars and stone walls, it takes a long time for moss to collapse, so it is difficult to correct the incorrect installation.Also, this is a serious concern about the use of iron.
So I hope I can break them up to three times with one pickax.
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I’m afraid that the transition system in the game engine does not allow for exceptions like this one. There are only 2 options:
- break according to the number of uses on the tool (combined with use chance %).
- break immediately.
Sorry
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Oh…i see
I’d like to lower the probability of breaking a little bit more. How about this?