The Yum system is supposed to encourage eating a varied diet, by giving a bonus when you eat different kinds of food. It’s design is a bit flawed though. It’s hard to use in new settlements, and it is totally overpowered in advanced cities, where 20 different foods could easily be lying on the ground. The fact that Yum is so overpowered is blocking us from adding more food types.
Here is a thought of a more reasonable system, which could be useful to more players and is not “breaking the game” in advanced cities:
- Each food type can give you a bonus once every 10 minutes. A food type gives the same amount of bonus as it gives food, but not more than your number of food squares (so new babies can only get 4 bonus from one food item).
- Eating the same food type again within 10 minutes doesn’t break any yum chain. It just doesn’t give the bonus again. Once 10 minutes have passed since you last got the Banana bonus, you can get a new Banana bonus, etc…
With this system, people in early settlements would get the same bonuses from every food type as people in developed cities, since there is no exponential growth. Seems fair?
Note: I have not scheduled this for implementation. No need to tell me that I am breaking the game for you. Just tell me (and the others) what you think is good or bad with the idea.
Update: adding examples
If you have 10 food bar size, 6 filled and 4 of the food boxes are empty, then…
- a food item which gives 7 food would fill the food bar, plus give you 7 bonus food.
- a food item which gives 10, 11, or more food, would fill the food bar and give 10 bonus food (can’t give more than your food bar size).
- a food item which gives 3 food, would fill three boxes on the food bar, plus give 3 bonus food.