1. Unique Identifier for Players per Life
Every life you live on is designated a unique number (for that server). This number is used to identify you in the action log.
The number is different for each life you live, so you are still anonymous as a player, but you can’t escape consequences for your actions through this anonymity.
2. Action Logging
The latest action a player does on a tile is stored and can be examined by other players, by using the tap-and-hold gesture. For example: if you see a dead sheep, you can tap-and-hold on it and see the ID of the player who killed it. If the same ID is responsible for killing all sheep, you have likely found a griefer, and may want to vote to Banish them.
3. Banishment in Absentia
If you have saved up to a Banishment Token (40 minutes of gameplay, unless you have recently been banished), then the Banish button will appear when you look at the action log for a tile (it will also appear when you have selected a player, but that’s not new). Using the button, you can give the player who performed the logged action a banish point (vote) even if they are not playing at the moment.
The idea is that this should give good players the tools to punish griefers and to reduce the damage they can do over time. Hopefully this will act as a deterrent for players who may otherwise become griefers.
We will continue to develop and balance anti-griefer measures, so good players can have the fun game you deserve!
Some examples of how the log can look: