New anti-griefer tools: action log / 荒らし対策新ツール:アクションログ (2.14.0)

We have been working on a fairly big thing and now it’s close to ready for release. It was inspired by the discussion around items 1-3 of this post: Investigating new tools against griefers / 荒らし対策新ツールの検討, but this is the design that we decided to go with:

1. Unique Identifier for Players per Life
Every life you live on is designated a unique number (for that server). This number is used to identify you in the action log.
The number is different for each life you live, so you are still anonymous as a player, but you can’t escape consequences for your actions through this anonymity.

2. Action Logging
The latest action a player does on a tile is stored and can be examined by other players, by using the tap-and-hold gesture. For example: if you see a dead sheep, you can tap-and-hold on it and see the ID of the player who killed it. If the same ID is responsible for killing all sheep, you have likely found a griefer, and may want to vote to Banish them.

3. Banishment in Absentia
If you have saved up to a Banishment Token (40 minutes of gameplay, unless you have recently been banished), then the Banish button will appear when you look at the action log for a tile (it will also appear when you have selected a player, but that’s not new). Using the button, you can give the player who performed the logged action a banish point (vote) even if they are not playing at the moment.

The idea is that this should give good players the tools to punish griefers and to reduce the damage they can do over time. Hopefully this will act as a deterrent for players who may otherwise become griefers.

We will continue to develop and balance anti-griefer measures, so good players can have the fun game you deserve!

Some examples of how the log can look:
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ーーーーー

我々はこのなかなか大きな変更に向けて作業を続けて来ましたが、それがリリース間近まで漕ぎ着けました。以前のポスト Investigating new tools against griefers / 荒らし対策新ツールの検討 の1〜3についてのディスカッションを参考にさせていただき、以下のような形にまとまりました。

1. 一人生につき一つのプレイヤー識別
一人生毎にそのサーバーでのプレイヤー識別ナンバーが設定されます。そのナンバーでアクションログ内のプレイヤーを識別します。ナンバーは人生毎に違いますので、匿名性を保つことができますが、かと言って自分の行為の結果から逃げることもできなくなります。

2. アクションログ
プレイヤーの最新のアクション(行動)が一マスに記録され、他のプレイヤーがタップ&ホールドで確認することができます。例えば:死んだ羊を見つけた場合、その現場をタップ&ホールドすると、その羊を殺したプレイヤーのIDが表示されます。もしそのIDがその他全ての羊を殺したことになっていれば、そのIDのプレイヤーが荒らしである可能性が高くなり、追放への投票を考えることができます。

3. 追放への不在投票
追放権を持っている場合(最近追放されたことがなく、40分のゲームプレイ時間がある場合)、アクションログを確認した時に追放ボタンが現れます(このボタンは以前からプレイヤーをタップした時に現れるものと同じです)。このボタンを使うと、記録された行為を行ったプレイヤーがその場にいなくても追放ポイント(投票)を与えることができます。

この目的は、善良なプレイヤーの皆さんに荒らしプレイヤーを懲らしめるツールを増やすこと、そして村が受けるダメージを減らすためのツールを増やすことです。またこれが荒らし行為をしようとするプレイヤーの抑止力となることも願っています。

我々は今後も善良なプレイヤーの皆さんが楽しくゲームをできるよう、荒らし対策ツールのバランス修正や開発を続けて行きます。

アクションログの見た目の例:
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14 Likes

Unique ID:
I understand u have to keep players anonymous. But if u could give “good player” a id between 1-50(just example), “bad players” got a id between 50-70. just like credit ratings. Then players are still anonymous, but bad guy got a bad id, that will be know by others in a life.
If a player get a certain number of bans, then he became a “bad player”. He can reduce a ban by play a life. So he have the way to be a “good player ” again.
This idea will make griefer feel isolated and guilty cause he have a bad ID. This is the punishment that can really destroy a griefer.

4 Likes

nice now i can see who makes all the yummy pies and cakes during night and can leave them a ‚thank you‘ note :yum:

6 Likes

I think it’s good as proposed.
So please cook it.

2 Likes

The unique ID need that good idea! But i think

Family Tree Family Members Show Unique Code

I was falsely accused. Because He did all kinds of bad things under the guise of me.

Please mark to the family tree the member’s unique code on the family tree. I want to catch him

3 Likes

We did it!! Im so happy to heard that

Some of you may be glad to see this info in the future, am I right?

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5 Likes

Like this, you mean?
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Remember that the ID numbers are only unique per server though. Each server has its own ID counter.

6 Likes

So on the opposite side of things id suggest the banished players getting a notification of why they got banished. For example instead of the normal message it could say something like (An observer voted to banish you :turned bear cave to empty)

This would help relatively new players know what actions to avoid or for players to know why they were being banished in certain cases. Like if they moved the sheep to a better pen but someone only saw the dead sheep they could come back and explain before they get banished to death.

3 Likes