I would like to hear feedback on an idea I had regarding the game servers.
Background: it seems that more people like to play on the beginner servers, even though there are more experienced players than there are beginners. It would be easier to limit briefer play styles on the non-beginner servers though, but players choose to remain on beginner servers anyway.
Here is an idea:
make all servers have the slower hunger rate that the beginner servers have today.
also disable killing on all servers (like we do on beginner servers).
increase the requirement for playing on the advanced servers to 20 hours play time.
disable banishment votes on beginner servers, but keep it on advanced servers (however, a player that was banished to Donkey town on an advanced server, will still be in Donkey town even on beginner servers until the punishment is over)
A player who behaves weird today could be a beginner or a griefer - it is difficult to know. But on an advanced server with a minimum requirement of 20 hours play, there would be no doubt.
I am thinking of running such an experiment for a month or so, but no decision has been made. What do you think (and why)?
I have a town in beginner server and of course there has been some griefers and beginners in my town. But I personally think it is not that hard to distinguish real griefers and just beginners. Beginners usually make mistakes like watering all the carrot seeds or cabbage seeds, making unnecessary iron tools, etc. and when someone teach them that their behavior are not welcome, beginners usually accept that and apologize.
But real griefers, who steel keys, make unmovable items, kill all the animals on purpose, never apologize to ppl. They don’t admit what they did or badmouth toward ppl.
(Maybe it would be different among servers)
In addition, I usually play in korean beginner server because korean non-beginner server has slow responds.(Originally I wanted to play on advanced server but i gave up because of its speed)
So I hope the vanishment vote system can be used on beginner servers continuously🥺
Players will flock to whatever server has the most number of players in it. I’ve seen US players join japanese servers when they are new to the game. When i ask them why they even play on this server, the response is always “because it has the most people”. People just want a game with more players so it is less boring. So even with your proposed changes, it’s possible people will still remain in beginner servers.
That brings me to the next point. Griefers dont care if they grief experienced or new players. They just want to make the game insufferable for others. That’s it. That’s all they want. So if you disable banishing on beginner servers, griefers will FLOCK there and have an absolute field day because they can ruin someone’s day, AND wouldnt face any consequences. Imagine if a brand new player joins the beginner server and sees this. They will never play again.
Also, griefers have MANY methods of griefing. @Dayoung already listed many of these. They will have so much fun tormenting beginner players with those methods and beginners wont know how to deal with it.
It seems that your rationale for these changes is to protect beginners from getting banished wrongfully (correct me if i am wrong). If that is the case, my suggestion would be this: require even more votes for first time offenders to be banished to donkey town. Or reduce their time in donkey town for their first 3 banishments. Something along those lines. Dont disable banishing completely.
As @Dayoung already said, it’s not difficult at all to differentiate between a beginner and a griefer. Beginners wont make steel keys, lock things and hide the key. Beginners wont use up all the iron to make steel cylinders. Beginners simply dont have enough experience in the game to understand how to ruin it for others. So there’s no need to cast such a wide range of protection such that it incidentally protects griefers as well. That would be the end of this game.
Also, this game does not have many players left, and there’s no consistent marketing effort to get new players. My worry is that splitting the playerbase into even more servers would mean fewer players in each server. That would make games more boring.
in which categorie is eu-2? i don’t need slower hunger, but maybe i already have and didn’t realize it. i thought eu-2 is a regular server. not beginners and not advanced.
disable killing on eu-2 is okay with me thats actually the main reason i don’t play with others on eu-2 because every 4th player is a griefer asking for knifes or bow and arrows but it is kinda like considering killing as griefing, so i don’t know why it’s in game in the first place.
i don’t play on the advanced servers so i wont comment on that, but will be interested in seeing how it goes. How long do you play in donkey town as a B8 griefer? i hope 20 hours is enough
could be an interesting change for a month. but also could be griefers hell for noobs. don’t want them to turn away from the game because of griefers. and i hope that dosen’t count for eu-2. i want to ban my griefers.
maybe there could be a noob protection. in the first 10 or 20 hours you cant get banned. altho i dont know if griefers could exploit that by re installing the game.
There are some reasons of ppl prefer play on beginner servers:
(1)I’m new (2)more players for fun (Main reason)
(3)slower hunger rate
The player who choose advanced server most are solo players. They don’t want news or griefers or unknow people mess their town.
Let’s back to these ideas:
2.Killing makes game has more dramatic plots. It’s not a good thing be killed, but that’s an experience of life. It can increase the playability.
4. I am firmly opposed to DISABLE BANISHMENT VOTES ON BEGINNER SERVERS
How can we protect ourself if we are in real trouble? We can’t ban or kill griefers on beginner server? This will not help news, but push news give up this game.
As Dayoung said, it’s not a problem to distinguish real griefers and beginners. Beginners may make mistake, but griefers ruin the town.
1 and 3 are okay for me, but I strongly prefer to keep killing and banishment system on servers. These are the reason why I’d like so:
①Killing
it causes to be griefed, but also is the only way to protect from them depend on a situation. If the play limit on advanced servers increase to 20 hours, we can know that a player who acts weird or like grifer there is exactly malicious one, not new player and we will ban or kill them.
②Banishment system
Since advanced servers require 10 hours play time for playing, many players tend to be on beginner servers even if they aren’t new because of the population. I don’t think it’s a problem if advanced servers have less people than beginner, but I’v seen several times that it causes that malicious players gather and grief there more often than the population in advanced servers used to be high. (For example, hiding or taking away important stuff, wasting nature materials, or killing animals no matter how hard people fix or get them back. And we clearly saw they did those behavior maliciously at that time.) And in this case, banishment is the only way to get them banned so far.
About people who get banned for no reasons:
I also understand that some innocent players have been banned for no reason or misunderstanding. (I was the one who got banned and sent to Donkey town for no reason, too.)
So, how about adding an instruction explaining what banishment button is and how to reduce BP on the top screen of the game instead? I guess it would be good to avoid to ban a person by just interesting. And many people still don’t know how BP will reduce and B number will disappear. So everybody can see how it works and I hope people who is depressed about getting banned would decrease.
it might make your work harder, and it won’t help to avoid to be banned for misunderstanding, I’m sorry. But I remember I was so relieved when I learned B number would disappear while I was disappointed. (I asked you about the problem at that time, and you gave me the answer, thank you! )
What if leave all the servers as they are and create a new PVP server where everything is allowed: killing, grieffing, no banishment, bad mouthing, disable lily flower and no need to burry to respawn, deseable baby’s, etc…all players are allowed to joint. I think the grief problem will be slowed down for the other servers and if you as creator creates small towns with everything needed ( garden, forge, tools, pen… like a head start it will make people either fight for it or work together form alliances when die spawn on home markers kind of like a battle Royale the possibility’s are endless.
It’s fun to kill criminals!
Banishment doesn’t do any good when you are playing by yourself.
Game is fine as is. What it needs is some ad spend to get more players. I either play on the JP server because it is the most populous or advanced US for the challenge.
Hmm, it makes the game easy. I actually go to normal server because of the challenge of normal hunger rate. Of course, it is frustrating to die when you are working and you constantly needs to eat, but it did provide some challenge( survival needs) which is fun.
Disable killing. I have contradicting thoughts about this. I hate being killed (especially killed by mum using bow or near the nursery) but cursing need 5. There is not enough people in the normal server. But, maybe by having your ideas, the normal server will have increase of players. It is a hard question.
Increase or no increase, griefers will be griefers. Oh ya , those in normal server hate to be born in advance city cause there is nothing to do. The more advanced a city , the more griefers and reset marathon.
By disabling cursing, griefers will be free. Town are not easy to be built but can be destroyed easily. Please reconsider this proposal.
In conclusion, beginner server doesn’t seem to be challenging at all . I would prefer you to ask the Japanese or make a survey in Japanese. It is unfair to them cause they have the most server. Thank you.
Greefer is rare on advanced servers, so I want to guide players from a beginner server to an advanced server. However, I think the purpose is to say that everyone stays on the beginner server.
There are various reasons for gathering on a beginner server, such as “easy is better” and “there is an attachment to the server”, and it is not easy to change that.
However, there are several ways to let you choose an advanced server. A simple idea. It’s good if the advanced server is more attractive than the beginner server.
A convenient tool that can only be made on an advanced server. Or an attractive system. A beast that can only be defeated by advanced players. If there is differentiation, more people will choose advanced servers.
What about creating the opposite of the banishment system? Like if you do well and help others you get a “good” vote. Assume everyone is new unless they have a good rep?