(I propose an account function.
A fixed ID is created when the app is downloaded, and the ID does not change even if it is uninstalled. Users with that ID can be blocked and unblocked from the family tree and chronicles. How about saying (Block function is never born in the same household as the user of that ID)?)
As a merit, if you continue to use the block function when vandalism or Chronicle vandalism comes out, you can be born in a village where no vandalism is born. And as for trolls, Eve or trolls can only be born in the village of Eve. That’s it. Please let me know if there are any disadvantages
I agree with this. Could we also add a point system that punishes you for dying? I believe they have one on OHOL. I don’t know because never bought it because of all the drama with Jason. I might one day, but non the less I believe they have like a leaderboard point system or something of that sort. The reason im asking is because alot of people spawn and die. Which inturn kills off families, and leaves towns abandoned
I agree with the feature, but I think mute is better than block.
Even if it is not a trivial thing, it is a quarrel for a foolish reason, and when you block in a group with only one side without listening to an opinion, my mother died because I picked up unavoidably but died without being able to stand alone So there are things that can be resolved over time, such as when you block them angry.
If this is a block function, most people will not see the previous history (family tree) and release the block.
I don’t think many people will try to unlock a blocked user because of the meaning of the block.
I would like to play an active role as a mute function.
In other words, people who are muted from the world where they were born are no longer able to be born and no longer exist.
I would like to save the account that was hidden in the mute (hidden) feature and occasionally manage itself.
・ Supplement ・
The name of the block function is good, but I think the block function with the name of the sparse switch is more memorable for this game.