If an Eve lives out the full 60 minutes to die of old age, she can be born back into the same family, bypassing the lineage ban. Additionally, she can later spawn back into the same location as another Eve.
イブが60歳まで生きれば”the lineage ban”を無効化し、同じ家系に生まれることができる。
また、のちに同じ座標に別のイブとして生まれることができる。という風に理解しています。 https://onehouronelife.gamepedia.com/Eve
This works the same way on mobile as on PC.
The behavior is governed by the server program, which shares some of the code with the PC version. Lineage ban and Eve positioning is among the shared code (except in our weekend events).
I got opinions from two “Eve” player.
"In the Eve chain, we were born in ruins.
There were times when it was a place I did not recognize.
There were times when it was a place I made.”
Eve will be mistakenly spawn as “spawn point for another person Eve”.
It is probably due to a mistake when insert into a table or select.
We have heard other players noting that this doesn’t always seem to happen. We could go in and change the code by ourselves, but the spawning logic has been designed by Jason Rohrer and he is still making changes to it from time to time. So far, we have chosen to use his design without any changes (except for the events). We want the standard mobile game play to resemble the PC version as much as possible.
We are always willing to listen to the feedback from our players though. Please continue to write your feedback!
(Google Translation)
Thank you for your reply!
I understood your policy.
However, with reference to reports from other players, I have one hypothesis.
Is EveDB working properly in map.cpp?
If EveDB has only one row or multiple players refer to the same row, your program behaves as reported. In other words, after a player dies at the age of 60 as an Eve, he may spawn in the same place as the new Eve or spawn where the other Eve died, and Spawn in nothing place Sometimes.
In this case, we can not eve chain.
I can not judge whether this is a bug due to Jason or the mobile version.
If it is an unintended change in the mobile version, I would like you to investigate.
Thank you.
This position data (personal Eve position) is stored separately per player, and per game world (server). There is also a global Eve position per server, which is used for players who do not have a valid personal Eve position.
(Google Translation)
Thankyou for the explanation.
I have already read the getEvePosition function.
If the getEvePosition function and EveDB are working properly, we can do an eve chain. But we can not.
I hope someday that this bug will disappear. Of course, if Jason corrects it, I think it is also good.
https://onehouronelife.app.link/h9XZX4nzXR
You were born as Nameless on japan-5 on Mon, 08 NOV 2018 04:07:42 GMT
Nameless
Born 16267 years ago
60 years old
Died from old age
no child
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You were born as Nameless on japan-5 on Mon, 19 NOV 2018 10:03:54 GMT
Nameless
Born 69 years ago
60 years old
Died from old age
no child
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You were born as Nameless on japan-5 on Mon, 19 NOV 2018 11:17:04 GMT
Nameless
Born 59 years ago
58 years old
Starved to death