Upcoming update (Mining and Christmas) / 鉱脈とクリスマスのアップデート (2.19.0)

@MsBee @TheRedBug so much for having to block off our bear caves!!

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I knew it would happen, hence why i did not permanently blocked them.

It’s a very easy fix tbh :3 worry not. I was awaiting this to happen

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今回のアップデートは最悪です。
私は鉄を掘るのが楽しかったですが、今は苦痛でしかありません。
一個の鉄を取るのに手間が10倍に感じられます。
リアルにしたかったとしても、アップデート前と比べてここまで手間が増えるのはとても残念です。
This update is the worst.
I enjoyed digging iron, but now it’s just a pain.
It takes 10 times more effort to take one piece of iron.
Even if you want to make it real, it’s a shame that it takes so much effort compared to before the update.

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i have to agree it feels a bit unbalanced. there is a lot of effort you have to put in mining now. so it should be equally rewarding. before that you got like 12-30 iron from tapping one mine. now you get like 2 to 6. and with the cave mines you have to invest iron to get iron. i guess that will lead to smithing stations build closer to badlands. so you have shorter ways to get iron.

here 7 ideas to add to it

  • maybe iron scraps should get more reusable, because irons value got increased that much.
  • would be nice to scrap the iron file. so you have backup iron if needed.
  • maybe the cave mine shouldn’t collapse at all or at least can be rebuilt. because after the collaps it becomes just useless for now. Collapsed mines block tiles and don’t gives neither bear rugs nor iron.
  • maybe the pile of gravel should be able to be screened so you get more iron out of it. like go through the gravel and find some nuggets :wink:
  • maybe the steel spring forging could be a short cut. there is a bit few steps to it even including an oven instead of the kiln.
  • make it able to use the regular fire branch on the explosive. so you don’t need sheep whool for the torch. that would help early camps.
  • make it more baskets of gravel in one lore. for now it’s 6 baskets of gravel. but there is like a 10% chance you get something else than iron.
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Completely agree with this.

Before the update, when i am a boy, i spend my life mining iron mines for the town. i liked doing it, and it helped the town get lots of iron. Now, it’s a dread. i don’t bother doing it anymore because i know i will take 10 times longer. The worst part is that now, I break at least 1 pickaxe per mine. before the update, pickaxes rarely needed to be replaced.

isn’t it ironic that the update makes us spend more iron (to replace pickaxes/make cave mines), while simultaneously making iron harder to obtain?? the whole reason people want to mine iron is because iron is in shortage… after the update, it’s so much more tedious, and with the risk of broken cave mines, you end up with a net LOSS of iron instead.

on a related note, i’ve seen the new mine cave fail completely, i don’t know if that is a bug. this means that after spending all the time and iron and materials to make a cave mine, it fails (breaks) and produces nothing. Today, i saw 2 failed mines next to each other. As a result of that, the town wasted all its iron and was left with none. the 3 people that dedicated their 40 minutes to those 2 mines just gave up in frustration and killed themselves.

Maybe the cave mine is supposed to be based on chance, similar to the mechanic of the oil rig (20% chance to get oil each try, and uses a lot of steel). in that case, fine. But at the very least, I hope the regular iron mine (not the cave mine) can be reverted to what it was before the update.

TLDR: update to iron mines makes no sense. More tedious, lower yield. Suggestion: revert the normal mines

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I agree with you.
Conventional veins are particularly bad.
(1) The vein was broken in a single mining operation, and what came out was not even iron.
(2)The iron, which used to produce three stacks, has been reduced from one to two stacks.
(3)There are times when the pickaxe cannot be used after the basket is set.
(4) The return is too small for the consumption of the pickaxe.
In the early villages, you really don’t feel like digging for ore.
At the very least, it would be nice if the number of things you can get from one mining trip changed from one iron to three.

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There’s a bug in the vein mining with the basket on mine that will be fixed soon. As for the collapsing rate there will be adjustments coming with this bug fix update.

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the return rate for the cave mine seems to be 1 iron spent to get 3 irons.
there was someone getting 100 irons from one cave mine and had to spent 33 irons on it.

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There is an element of randomness to the mines, so I would say give it some more tries before you come to conclusions. The number of uses of the old mines has not changed, but some of the time you get something else than iron now, so I might be persuaded to actually increase the output.
There is a bug though: if you remove the empty basket from the mine, this will also count as a use. Avoid doing that until we have fixed that bug.
The fact that you can’t get 20 iron by just tapping 20 times anymore is not less balanced, but more balanced. I think you will agree if you think about it?

Please continue with the feedback though. I may push back here and there, but that doesn’t mean I don’t appreciate you taking your time to write down your experience and thoughts :heart:

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By contrast, this guy got pretty lucky with his mine. It is still not exhausted either…

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So , my mine hole turned to broken after one use just because I am so worse luck???:confounded::confounded::confounded:

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“The fact that you can’t get 20 iron by just tapping 20 times anymore is not less balanced, but more balanced.”

I would love to hear more elaboration about how you think the new iron veins are more balanced! Many people here have thought about it and came here to express our grievances. I certainly wouldnt have done so if it didn’t negatively affect gameplay.

For me, I would love to hear the motivations behind changing the mechanics of the conventional iron vein - did you want it to be more realistic? Did you think that iron was too easily accessible? Did you want to make players expend more effort to get iron? Did you want the pickaxe to break more often?

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I’ve tried a few more veins since then, but I don’t think they are any more balanced than before.
I don’t even know what you mean by balance.
Do you think it’s worth using iron for round stones or limestone?
Let’s take someone else’s example: do you think it’s a good balance to turn 33 iron into 100 iron?
I don’t think so.If you have 33 pieces of iron, you can make an engine.
This is fine if your village has enough iron, but this modification will hurt the early villages.
There is still the problem of villages being too close to each other in Japan beginner. I’ve written before about how iron is fought over.

Another problem is that it takes too much time.
It would take five times as long as before.
If all the pickaxes break on the way, you will have to return to the village.
It’s worst when it’s far away. It’s easy to get lost, and it’s hard to tell your kids to take over the work if you didn’t complete everything.

The person in the image will be lucky indeed.
But how many pieces of iron did it take to dig it?
How much time did it take?
There is a lot more than just iron. I don’t want to gamble. I just want to deliver the iron to the village.
From the above, I think the balance is bad.
What is your reason for thinking that the balance is good?

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The topic of game balancing is really interesting and yes, I’d be happy to write down some thoughts on this with the mines as the practical example. I think that could make for an interesting discussion for those who like to come up with ideas on how to develop the game further.
That will likely take me several hours though and I doubt I can make it happen before we break for Christmas. So please be patient :slight_smile:

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矛盾していますが我々は困難を求めています。運営が提供する困難に立ち向かう事は望むところです。
従来の鉱脈採掘はそれなりに困難でした。狼を避けながら鉄を一つずつ集め、皆で節約しながら道具を揃える。その結果として得られる大量の鉄は困難を乗り越えた事に対するご褒美でした。それが更に難しくなるなんて!

他方、慣れたプレイヤーは従来に無い新しい遊び方を発明しました。沢山木を切って大平原を作りたい、そこに巨大建築を建ててみたい、あるいは何台もの自動車を作って走らせてみたい!
それに対する答えが個人サーバーや子供無しサーバーだったと思います。
それらは大量の鉄を必要とする。しかし新しい採掘方法では、鉄を集めることだけに単調な作業と時間を費やさなければならない!

問題なのは取れる量ではなく時間と手間です。鉄を集める単調な作業が増えすぎた事が問題なのです。我々は鉄を集めた後、どう遊ぶかを考えています。

クマの巣を使った新しい鉱脈は興味深いです(私は運悪く一個の鉄も取れませんでしたが)。今後どのように発展するかは楽しみにしています。とりあえずこの困難を楽しむことにします。

It’s a contradiction, but we want difficulty. We hope to face the challenges that management offers.
Traditional vein mining has been difficult to some extent. Collect iron one by one while avoiding wolves, and prepare tools while saving together. The resulting large amount of iron was a reward for overcoming difficulties. But it got even harder!

On the other hand, familiar players have invented a new way of playing. I want to cut a lot of trees to make a great plain, I want to build a huge building there, or I want to make and run many cars!
I think the answer to that was a personal server or a childless server.
They require large amounts of iron. But with the new mining method, you have to spend monotonous work and time just collecting iron!

The problem is not the amount that can be taken, but the time and effort. The problem is that the monotonous work of collecting iron has increased too much. We are thinking about how to play after collecting iron.

The new veins with bear nests are interesting (although I was unlucky and couldn’t get a single iron). I am looking forward to how it will develop in the future. I will enjoy this difficulty for the time being.

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We are rolling out an update on the servers (no need to update the app on your phones). Here are the changes:

Small Mines

  1. bugfix: Taking an empty basket from the mine was counting as a use of the mine before. Now it doesn’t.
  2. bugfix: Some Mining Picks didn’t work with new mines. Now they should all work on all mines.
  3. interaction: You can now switch an empty basket for the full basket in one action. If two players collaborate at the mine, this will make things more efficient.
  4. spawn chance: we have doubled the chance of Iron Veins appearing in the rocky biome. Spend less time searching for a vein and use the time for extracting the ore instead.
  5. resources: increased the average number of Ore you get from a small mine from 21 to 27.7, of which 21.6 will be Iron Ore.
    Before update 2.19, the average was 21 Iron Ore and no other Ores.

Large Mines:

  1. Reduced the risk of collapsing a mine with explosives from 1/5 to 1/7.
  2. Once the mine is built, track kits will only need to be added after blasting explosives.
  3. Average number of ore carts per explosion is now 4 (with 6 Ore in each).
  4. Increased Iron Ore ratio from 70% to 78%
  5. A collapsed mine will eventually become an empty cave again. This will take on average 2 weeks, but can happen in 1/2 week at the quickest.

This means that the average number of Ore from one Mine before it collapses will be 147, out of which 115 are Iron Ores and 32 are other types.
On average 7 Explosives, 7 Track Carts and 7 Track Kits will be used, and 3.7 Mining Picks will break per Mine.

Tip: previously there was no real advantage to collaborating when working at a mine. That has changed with update 2.19.0. Two players should be able to extract ore much faster than a single player now. Try it!

By the way: in the next update we will make it possible to find Gold in the mines… :cowboy_hat_face: :moneybag:

ーーーーー

この後サーバーのアップデートをします(アプリの更新は必要ありません)。このアップデートでの変更は以下です:

鉱脈

  1. バグ修正:空のかごを取り上げると鉱脈(鉄鉱山)を一度使用したことになってしまっていた点を修正しました。
  2. バグ修正:新しい鉱脈(鉄鉱山)を掘ろうとすると、つるはしの使用回数によって掘れないことがありましたが、修正しました。
  3. 利用方法:鉱脈(鉄鉱山)脇の岩石の入ったかごに空のかごでスワイプすると、岩石を移すことができるようになりました。二人で作業するときにとても便利です。
  4. 出現率:荒野に鉱脈が出現する率を2倍にしました。作業時間が増えた代わりに、鉱脈が見つけやすくなります。
  5. 資源:鉱脈から得られる鉱物の数の平均を21個から27.7個に増やし、そのうちの21.6個が鉄鉱石になる確率です。バージョン2.19以前の鉄鉱石の取れ高平均は21個で、その他の鉱物は取れませんでした。

鉱山

  1. 爆発物で崩れる鉱山のリスクを5分の1から7分の1に減らしました。
  2. 鉱山が完成した後、線路キットが必要になるのは爆破後の一度だけになりました。
  3. 一度の爆破後トロッコは平均4回(x6個の鉱物)帰ってくるようになりました。
  4. 鉄鉱石が出てくる確率を70%から78%に増やしました。
  5. 崩れた鉱山はいずれ空の洞穴に戻ります。これにかかる時間は平均2週間、早ければ1週間かからないこともあります。

以上の結果、鉱山が崩れるまでに取れる鉱物の数は平均147個、そのうち115個が鉄鉱石で32個がその他という計算になります。また平均、爆発物7つ、トロッコ7つ、線路キット7つ、つるはし3.7本が必要になります。

ヒント:以前は複数で鉱脈掘りをするメリットは特にありませんでしたが、バージョン2.19.0からは、一人で作業するよりも二人で作業した方が、もっと早く鉱物を得られるようになりました。ぜひ試してみてください!

ちなみに:次回のアップデートでは、鉱脈・鉱山からゴールドが出るようになる予定です :cowboy_hat_face: :moneybag:

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uuuh this sound like awesome changes :slight_smile: thanks for making collapsed mine to be reusable again :star_struck: and for having more iron for early camps.

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I Appreciate you so much .
Thanks for your hard work .
Wish you have a good Christmas .
And , wish you have a good health .
工作辛苦了克里斯托弗先生,感谢您能对玩家们的意见和建议做出如此快速的改动,祝您和您的家人身体健康,度过一个快乐的圣诞节。

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I’m very happy with the update of the mine update!
First time I tried was before the revamp


After revamp is wonderful having better odds Thank you devs :heart:

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i don’t see the difference when an explosive is needed and when a rail track is needed. do i have to use the book for that? or is there an other visual hint?

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