It’s a contradiction, but we want difficulty. We hope to face the challenges that management offers.
Traditional vein mining has been difficult to some extent. Collect iron one by one while avoiding wolves, and prepare tools while saving together. The resulting large amount of iron was a reward for overcoming difficulties. But it got even harder!
On the other hand, familiar players have invented a new way of playing. I want to cut a lot of trees to make a great plain, I want to build a huge building there, or I want to make and run many cars!
I think the answer to that was a personal server or a childless server.
They require large amounts of iron. But with the new mining method, you have to spend monotonous work and time just collecting iron!
The problem is not the amount that can be taken, but the time and effort. The problem is that the monotonous work of collecting iron has increased too much. We are thinking about how to play after collecting iron.
The new veins with bear nests are interesting (although I was unlucky and couldn’t get a single iron). I am looking forward to how it will develop in the future. I will enjoy this difficulty for the time being.
We are rolling out an update on the servers (no need to update the app on your phones). Here are the changes:
Small Mines
bugfix: Taking an empty basket from the mine was counting as a use of the mine before. Now it doesn’t.
bugfix: Some Mining Picks didn’t work with new mines. Now they should all work on all mines.
interaction: You can now switch an empty basket for the full basket in one action. If two players collaborate at the mine, this will make things more efficient.
spawn chance: we have doubled the chance of Iron Veins appearing in the rocky biome. Spend less time searching for a vein and use the time for extracting the ore instead.
resources: increased the average number of Ore you get from a small mine from 21 to 27.7, of which 21.6 will be Iron Ore.
Before update 2.19, the average was 21 Iron Ore and no other Ores.
Large Mines:
Reduced the risk of collapsing a mine with explosives from 1/5 to 1/7.
Once the mine is built, track kits will only need to be added after blasting explosives.
Average number of ore carts per explosion is now 4 (with 6 Ore in each).
Increased Iron Ore ratio from 70% to 78%
A collapsed mine will eventually become an empty cave again. This will take on average 2 weeks, but can happen in 1/2 week at the quickest.
This means that the average number of Ore from one Mine before it collapses will be 147, out of which 115 are Iron Ores and 32 are other types.
On average 7 Explosives, 7 Track Carts and 7 Track Kits will be used, and 3.7 Mining Picks will break per Mine.
Tip: previously there was no real advantage to collaborating when working at a mine. That has changed with update 2.19.0. Two players should be able to extract ore much faster than a single player now. Try it!
By the way: in the next update we will make it possible to find Gold in the mines…
I Appreciate you so much .
Thanks for your hard work .
Wish you have a good Christmas .
And , wish you have a good health .
工作辛苦了克里斯托弗先生,感谢您能对玩家们的意见和建议做出如此快速的改动,祝您和您的家人身体健康,度过一个快乐的圣诞节。
i don’t see the difference when an explosive is needed and when a rail track is needed. do i have to use the book for that? or is there an other visual hint?