Thank you for all suggestions so far! Please continue.
Reading the suggestions, there are two new things I’d like to add:
The game can’t distinguish between two objects of the same type. So it’s for example not possible to see how many horses a person has ridden, since all the horses are indistinguishable. You could count the number of times that you tamed a horse, etc, but that could prove unmanageable for other reasons (see 2).
I realize that maintaining a separate count for each action would become very clunky. I also (currently) see no good way of giving feedback to the player if everything is handled individually (2 knives per life, one tree per 30 seconds, 8 fires every 15 minutes, etc). I think we need one system used by all, and which could be visualized in a single place on the screen.
Here’s a thought: What if every such action gave you a limited cool-down time and until that cool-down has passed, you can’t perform any cool-down action?
Example:
cutting maple tree = 30 seconds
building stone wall = 60 seconds
removing stone wall = 60 seconds
butchering sheep = 45 seconds
killing person = 300 seconds
This way, we could show your cool down time somewhere, and you don’t need to try to remember how many times you have done all these things in your life. If you attempt to perform a cool down action before you are allowed, we could make the cool down timer flash, to show you why it isn’t working.
I realize this idea is a bit more confined than counting everything for every user, but I think it would be easier to understand for players (especially players who don’t read the forum).
Yah just realised that lol. It would be awsome though lmao.
I think it would take a lot of work to figure out proper cooldowns for everything though for example a 1 minute cool down for building stone walls would force builders to compleatly rework how they build buildings.
Most the time when i build buildings i prep my stones where i want them and place the walls within my last 20 minutes of life which would be nearly impossible if i had a cool down of a minute for a building with 24 wall tiles.
Up to now, there seem to be two discussion directions.
One is the cool-down system.
Another is making the means to make almost everything (especially things often made by griefers) recoverable or erasable.
As a player, and as a UX designer in the real world,
I can’t agree with the first idea (the cool-down system) .
I’m sure it will make this game too complex to play.
And as other people said in this thread, for normal players,
cool-down control will be annoying enough to make many of them give up playing this game.
I totally agree with the second direction( making almost everything recoverable and erasable.).
For example,
making Newcomen tower movable,
making stompers and whisks burnable,
making mine art-kit,fence-kit and half boards changed to kindlings with an ax,
making snow mans meltable with some hot stuffs
making fixed doors movable with some means,
making juniper tree enable to be planted somehow… like these ideas.
All above are very natural things in the real world.
you should make this game as simple as possible.
Less is more.
I think it will become one of fun things to overcome the destruction and make my own camp improve more than before.