Change the box to be disjointed instead of destroying the box with an ax Axes are so versatile that you need to use another tool to remove the box (saw,adze)
Newcomen tower is also impossible to remove In some cases it may be necessary to remove Because the griefer uses the tower to make it impossible to use important facilities(waterpump,oilpit)
There is no need to wake up more than 3 bears in a game. Wake Up Bear requires a limit or cooldown
Picking up puppies from the moms should be ten minutes or more delays. Or at least the puppies of the dogs that only give birth to their breed like the beagels, pitbulls, etc.
Chopping boxes, removing doors, and breaking signs should be something like 10 minutes between them if possible to reduce the possible damage of a griefer (tho most people use slegldges now for storage)
Aplying locks maybe. Riping up wooden floors and roads are major ones. Tho it doesnt take long to fix those it is one of the most targeted things.
I agree that there should be a limit on bear releasing but its restricting for players who hunt bears for clothes. Id say four or five bears so that bear hunters can gain trust in order to have another player follow and release bears for them.
The bellows might be harsh for a dedicated smith though. Griefer comes by and removes the bellows.
Player removes bellows to make charcoal for newcoman. Griefer respawning just to remove the bellows.
Wed run out of good players to replace the bellows on the kiln. Half way through a smiths life
Thank you for all suggestions so far! Please continue.
Reading the suggestions, there are two new things I’d like to add:
The game can’t distinguish between two objects of the same type. So it’s for example not possible to see how many horses a person has ridden, since all the horses are indistinguishable. You could count the number of times that you tamed a horse, etc, but that could prove unmanageable for other reasons (see 2).
I realize that maintaining a separate count for each action would become very clunky. I also (currently) see no good way of giving feedback to the player if everything is handled individually (2 knives per life, one tree per 30 seconds, 8 fires every 15 minutes, etc). I think we need one system used by all, and which could be visualized in a single place on the screen.
Here’s a thought: What if every such action gave you a limited cool-down time and until that cool-down has passed, you can’t perform any cool-down action?
Example:
cutting maple tree = 30 seconds
building stone wall = 60 seconds
removing stone wall = 60 seconds
butchering sheep = 45 seconds
killing person = 300 seconds
This way, we could show your cool down time somewhere, and you don’t need to try to remember how many times you have done all these things in your life. If you attempt to perform a cool down action before you are allowed, we could make the cool down timer flash, to show you why it isn’t working.
I realize this idea is a bit more confined than counting everything for every user, but I think it would be easier to understand for players (especially players who don’t read the forum).