Rebirth, Rekindling, and the Importance of Helping Others / 転生、復興と助け合いの大切さ

lol “The family has actively chosen that they would like you to come back to them” ?????lol I can see my future.

Sorry, but I am really disappointed with this game. I am already applying for a refund. The money for the three-month private service is my last love for you lol.

hope all of you will never meet any annoying children lol

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That sounds interesting.

Home in the old system accompanied me for three months. It took me a lot of effort to decorate my home for hours a day. You can easily modify the mechanism to meet the needs of most people, and we love the game veteran players can be easily abandoned?right?

I still like the old way better cause it gives other people the power to control whether you get to respawn again. Now griefers don’t have to murder you to ruin your fun but just banish you.

I can understand the existence of the child-rearing mechanism, but do you want me to make a painstaking effort to build a home for people who have nothing to do with me, or even a vote of banish to let me never see my home again, so that the mechanism is different from being a griefier? I can’t know the fate of my family in the future. I may even lose my loved one forever and my long-lived home. Sorry, I can’t accept it.

Dead babies can banish other family member,I think there are some irrational.Can children over the age of three be considered family members?Only family members can be banish.

To keep mystery, can you give me a “random” button when i birthing?:joy:

But dead babies can banish their moms. However, if this banishment mechanism is removed, griefers will take advantage of that in low population server cause there is no way to stop them. All systems are flawed and people would always abuse the power given to them.

@WRY.A I get the feeling you may have misunderstood what I mean with “Banished”. That a single player puts a Banish Point (BP) on me doesn’t mean that I become Banished. Three people have to do it to me in one single life as a minimum. More if it’s spread out over several lives.

A single griefer has no chance of Banishing another player, but several “good” players have every chance to Banish the single griefer.

You can read more details on the system here: https://forum.onehouronelife.app/t/how-banishment-and-banish-points-work/3794

Hope this helps?

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He assumes that there are not enough family member to stop the griefer.According to my idea, if you are not raised, you cannot banish him.:thinking:

On Chinese servers, there are many children who are got into big home. Mothers are reluctant to accept unknown people, and they tend to raise only their friends. Thus causing the child to viciously use the heavenly eye to banish, and the mother to banish the child’s body. In a vicious circle, many innocent Eve lose their home and enter donkey town for a long time.:pensive:

I’ve heard of people intentionally banish eves through observation mode or banish each other over trivial conflicts. You never know what people are thinking. I keep a friends server to show support of the game but I usually play on eu2 where I know most of the developed towns and their owners. I do play with other but only people of my choice. We’ve all put a lot of effort in our town and It only takes one griefers (or a careless player idk) to ruin everything. My friend Amber quit playing after someone broke into her T-square. She said it’s a cruel game. Charlotte didn’t wanna go back to her town after it’s being griefed. It took forever to plant back all the trees and keeps animals again. Why can’t the respawn system stay the same? There are servers like us beginners for people to have families and play with random player, and servers like eu2 to build our own town. People can start a family in eu2 if they want but I don’t see that happening often. If the respawn system is changed, I feel like I’ve wasted all the time working on my place. Other players are not invested like I am and I’m sure some random kids will ruin it. Even if I get lucky and that doesn’t happen you are asking me to take the chance. You should see how nice my town looks now.

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how many family points for something like this? there were too many bears on europe-2! =S

@WRY.A Town looks truly awesome. It’s fine if you wish to play solo for the most part. But in the previous system, the only way you can do that is by frequently starving children. So we created the private servers, for people to play solo or in small groups without making the game worse for others.

On public servers, it seems people who like to build great towns fear unknown players more than they hope for help and companionship. I am trying to change the system so that the opposite could become true.

I have yet to understand what it is in my suggested design which you think will “on average” make the game worse. But I did post it so that people could point out flaws. I don’t understand which flaw you are pointing at though? Could you make it more specific through examples or something?

Thanks for getting involved. I appreciate it and I am just trying to get as much value as possible out of your point of view.

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when you die, if the ground is very crowded, you will lose the body(:skull:).

If you are killed, you can’t go back with a small number of family members.

@Maengish
That’s 1 generation you have created as an Eve, so that’s 1FP. Also, you have raised 1 person to adulthood (age 14), so that would have been an additional FP for that, except it’s the same person in this case.

Or it might be that for balancing reasons, we need to make it 10FP for 1 generation, so we can have rewards that are smaller than the reward for one generation.

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This would have to be solved, as one of the “Supporting Feature” I mentioned. Thanks for pointing it out!

I mean something like someone cutting down trees that you planted even if they didn’t mean to grief. Or let your farm die just because there are more than enough food. I’ve started families several times to know that it happens often. They threw away tools and hides crowns. Most of the time people are not griefers, and we just think differently. With players that I know, they would respect my work and this kind of things never happened.

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@WRY.A
Being able to get reborn in a family where you have played with most players before, should make the situation you mention less likely to happen than it is now though. And when a new player joins, there are more of you who can take the time to explain to the newbie. So it looks like an improvement to me?

転生、復興と助け合いの大切さ

ここで、出生と転生のメカニズムをどう変更して、他者への思いやりある行動をどのように測定(ポイントシステム)するのか、私(クリストファー)の考えをシェアしたいと思います。この目的は:

  • リセットマラソンをする人の理由をなくす。
  • 荒らし行為をする人の力を減らす。
  • あなたの村/家族がよく分からない赤子(荒らし)を育ててしまうリスクを減らす。
  • あなたの好きな村/家系に戻るチャンスを与える。
  • 滅んでしまった村/家系が復興できるようにする。
  • 子孫に有益なことができたという達成感を与える。思いやりの多いプレイヤーほど高いスコアを得られる。

このデザインはただいま進行中です。お気軽にフィードバックをください。それでは始めます…

スコア

  • あなたの家族にいる子どもが大人になるまで育つことを手助けした分だけポイントを得られます。今のところこれをFP(ファミリーポイント)と言うことにしましょう。FPを得るためには母親である必要はありません。
  • イブとして生まれ新しい家系を作った時、新しい世代ができ、その子どもたちが大人になるたびにFPを得ます。それはその家系が初めて絶えてしまう時まで続きます。
  • FPは転生か復興(以下参照)を選んだ時に消費されますが、それとは別に永久的に総合スコアを記憶し、総合スコアは減りません。

転生

もし前回生まれた家系に再度生まれたければ、FPを使うことでそれが可能になります。そして以下の場合に限ります:

  • その家系に子どもを産める女性がいる。
  • 自分がその家族に追放されていない。
  • その家族があなたの転生を積極的に望んでいる。これは亡くなったプレイヤーの骨をきちんとしたお墓に埋めることで示される。もし誰かが荒らしであったり、一緒にプレイして気持ちの良い感じではなかった時は、その骨を埋めないことによって自分の家系に戻れなくすることができる。

リセットマラソンをした場合は絶対に同じ家系に転生することはできません。その家系に戻りたいと願う子孫を持つこと、それが新しい形です。UI的には、家系図から転生ボタンを使って戻ることになります(実際のボタンの日本語名は別のものである可能性があります)。

家系を復興する(イブ転生)

これまでのイブ転生のコンディション(イブで60歳まで行きる必要があることと、子どもを産める女性がサーバーに3人以下でないと発動しないこと)は削除され、荒らしの殺人行為によってイブ転生を阻止されるということがなくなります。実際、我々はこの新しいシステムを転生とは呼ばず「復興」と呼びます。

以下の場合、家系を復興させることができます:

  • 全ての家族が死んでしまった、または子どもを産める女性も女の赤子もいなくなった。
  • 自分がその家族に追放されていない。
  • 自分がその家族にお墓に埋めてもらった、または自分がその家系の最後の一人である(もう誰も埋めてくれる人がいない)。

復興とはあなたが子どもを産める若い女性として家系に現れることを意味し、家系図でのあなたの位置は、直前に存在していた世代の次の列になります。イブという形ではありません。同じ名字を引き継ぎますが、残りの名前は自分でつけます。UI的には、家系図から復興ボタンを使って戻ることになります(実際のボタンの日本語名は別のものである可能性があります)。

復興は転生よりも多くのFPを使用するので、滅びてから復興するよりは、家系を長く保つことの方が良いでしょう。参加人数の少ないサーバーでは、復興が24時間以上家系を保つ唯一の方法になるかもしれません。大きな家系よりも小さな家系の方がより少ないFPで復興できるようにします。それによって小さな家系も高い技術の段階まで達し、より良い街を作るチャンスを得られます。

新しい家系に生まれる

以前の家系への転生も復興も望まない場合、通常の生まれるボタンを使います。それにより、まだ一度も生まれたことのない家系に配置されます。ここで私の考えるリセットマラソン抑止のアイデアは、オブザーバーモードにより10秒間あなたの母親になるべきプレイヤーを見せ、そこに生まれるかパスして次の母親を見るかを選ぶというものです。つまり、自分が母親の場合、あなたの子どもはあなたの元に生まれることを選んだということになります。全ての現存する母親をパスした場合にはイブで生まれます。あるいは、生まれることにクールダウンタイムを設けて、生まれるボタンは90秒程度に一度しか押せないようにすれば、リセットマラソンを抑制することに繋がるのではと思います。

サポート機能

このデザインをただ追加して、その他のことを全て同じままにしてしまうと、プレイヤーにとって何かしら難点が生じるかもしれません。例えば:転生を可能にするためにプレイヤーの骨を埋めなければならないので、どこか遠出した自然の中で亡くなってしまった誰かを家族が探し出す術が必要になって来ます(例えばその場所を示す特別なコンパスなど)。そのような方法も追加する予定です。

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I am one of the few Eves who have a big family and insist on raising children. I think I have a certain voice. But during this time, I feel exhausted. When you have more things, there was a big fight in my home last week. My children killed all my sheep. They even wanted to kill me with their bows and arrows. They brought my carriage with the key of the door lock to the unknown place. I think even if the mechanism was modified, griefer. Behavior still exists. Eve, who I know have beautiful home, are all very good person. Not having children really gives many players a bad impression, but when they go to other families, they are often willing to help their mothers. Our family had been established long before the appearance of private clothes. Neighbors helped each other and established deep friendship. If you have any suggestions, we would like to try our best to improve, and you are very welcome to join us. It must take a long time for you to think about this mechanism Chris,but on behalf of Eve players who in ep2 and us,I hope you can think about it for us a little more. We really really love our home .:pensive: