The feedback given by the community suggests a couple of pain points:
Players with certain languages are having trouble finding each other (some current examples are Russian and Portuguese).
There are occasional frictions between English speakers and Japanese speakers.
Not everyone understands the server naming.
The latency number isn’t working as input for server selection for everyone.
Not so much a pain point as a feature request: players wish to be able to organize private games with friends or fans.
We are considering a major make-over to deal with these problems. This is our current thinking:
Add more automated intelligence
Instead of having people pick a server in a list, the “Get Born” button will directly put you on a server selected through automation. We would build logic that holds information of how many players with each language are present on each server, then we would use both your language setting and your approximate geo location to determine which server to put you on, where your latency will be low enough and there are people with the same language playing.
Reduce (unnecessary?) choice
The lack of a server list means that players have less choice. This is double edged of course.
Players who know exactly how things work might loose choices that they would like to have.
Players who don’t understand exactly how things work would not risk making the wrong choices.
Players would be denied choices which put them on “the wrong” servers. For example: English speakers would be concentrated on servers in America and Europe, while speakers of Asian languages would be concentrated on servers located in Asia (unless their geo location is on a different continent).
Add choices for hosting and playing on private servers
Since standard play would be optimized to spawn you with as many people as possible who share your language, the option to pick a low-population server to increase chances of playing with real-life friends would disappear. We have seen in the latest couple of events (Family & Friends) that this is something players would like to do, at least on occasion. We also saw frustration that “the wrong” people got mixed up in the same families.
By adding private servers that allow play by invitation only, we would give this possibility. It would be in the hands of the server hosts to decide whom to invite to play.
Building and maintaining this option will cost us a fair chunk of resources, so this feature would have to be a paid service. That is the only way we could make it scale to thousands of users and hundreds or even thousands of private games.
To summarize: The standard (public) game would change according to 1&2. There would be a paid service to access 3.
We welcome your feedback and a discussion on these potential changes. What do you think?
I remind you, I wanna play with friends without weekend events.
Maybe TWINS mode can make this.
But if no TWINS mode, I have to choose minor language and born in some far server where are not many people.
And wish, born to eve and friend will be my child.
(And make village with no more children, …Uh it’s fruitless.)
Really, I need some another new function for play with my friends in bustling village.(Like TWINS)
BTW, I think auto server selection is good solution for minor language players, but maybe many japanese players want to select server.
So I agree 1, but not 2.
And 3 is very good.
(I preparing build private server so I wish using my server for my friends, off course with purchase to you)
· question
What should I do when selecting an event?
What should I do when selecting a beginner server?
Can we continue generations in a private server? Can we develop civilization highly?
Are there any ideas about the price?
· concerns
I am usually playing on japan 5 server. The reason is that japan 1 server has many beginners. It is disadvantageous for me that I can not choose a server with few beginners.
I propose matching players with close ability. Many problems will be solved if people close to playing time or people who are doing craft with the same degree of advanced craft become families. The problem to be solved is that Troll who rebuilt the account returns to the village and experts speak ill of beginners. Please consider.
[in English]
I think 1&2 are good. I suppose in this case you are adding "beginner (slower hunger and no killing)" setting for players to select?
No. 3 also sounds nice, but I doubt if there’s enough players who want to play with their real-life friends in “private” pay servers.
Below are some functions I and my friends are willing to pay for (though we do not know they are technically possible):
An option to play with real-life friends on public/normal servers (like "group code" in Pokémon GO raid battles).
An option to select or increase a chance to be born into a certain kind of village (an Eve family [Eve or her children], underdeveloped village, a large town, etc.)
I do like the auto selection idea. I think it would be a good idea to add “get born” and “get born-beginner”
The private server thing is fantastic. I think it should be marketed as a “land purchase”. I’m not sure how inviting ppl would work though. Would we get IDs?
I understand why someone would want to server jump but honestly it’s not needed. If you’re sent to the server based on geolocation then you’ll usually get sent to the same server most times. Making it more of a team effort to build the server, we’ve experienced this on US2 with the regulars. I’ve played other mmo’s, and the ones with single server selection weren’t any less fun then those with multiple, imo.
Events would be a separate choice from the simple “Get Born”.
Two possible methods, we haven’t decided which to use: 1. Separate choice in “Get Born”; 2. We keep track of people’s play time and use this info to spawn you as beginner if you have played less than (for example) 10 hours.
One thing to be aware of is that features like these would change the game not only for the players who use them, but also for the players who don’t. We intend to keep the normal game mode as close to the regular PC game mode as possible, so features like the ones you describe could be possible in events, modified game modes or on private servers. Not in the normal game mode though.
Invitation would be similar to how the “Families & Friends Event” handled it. A player who is hosting a server would receive a special url from us. Invitation happens by sharing that link with others.
Yes, the curse points would need to be maintained globally, not per server as it is today.
The most important thing is to keep latency below an acceptable level, so my thinking is that a player like that would be placed on a server close to the country they are visiting (or living in permanently).
This is not My opinion, but non-forum-registered player said in twitter.
You had no-kill server before, many players loved that.
They hate killing, so now they use beginner server.
You know, beginner server is not for only beginner.
>Two possible methods, we haven’t decided which to use: 1. Separate choice in “Get Born”; 2. We keep track of people’s play time and use this info to spawn you as beginner if you have played less than (for example) 10 hours.
2がとても良い考えと思います
・google translate
I think 2 is a very good idea
>3.Add choices for hosting and playing on private servers
販売形態にもよりますが新しい難しい問題です、コストがかかるのならば今のプレイヤーはどれだけその機能を欲しているかが焦点となります。
販売形態は1日チケット?1か月?それとも1年?永遠?ですか?
また、"今週末は家族や友達と一緒にイベントを"と同じ形態のサーバーならば以下の点を改良してほしいと思います
・一族が全滅したときに生まれる場所を固定、もしくは生きていた拠点にしてほしい
彼らは友達と継続的に遊ぶ、もしくは建築をしたいと考えます
・google translate
Depending on the form of sale, it is a new difficult problem, if it costs, the current player will focus on how much you want that function.
Is the sales form a one-day ticket? 1 month? Or one year? Forever?
In addition, if you have a server of the same form as “Events with family and friends this weekend” I would like you to improve the following points
· I want you to fix the place to be born when the clan is destroyed, or make it a living base
They think that they want to continue to play or build with friends
>2.Reduce (unnecessary?) choice
この機能が追加されるならば呪い機能をしっかり働かせるようにお願いします。
現状には抜け道がある(と聞いている https://forum.onehouronelife.app/t/topic/2285/6 )、初心者サーバーでは呪っても殺せないなどしっかり働いていない部分があります。
また日本人の中ではPKを嫌っている人がたくさんいるので通常サーバー、ノーキルサーバー、プレイ時間によるビギナーサーバー、があるとよいです
・google translate
If this function is added, please ask the curse function to work firmly.
There is a part that does not work firmly, such as not being able to be killed even if cursed in the beginner server (I heard that there is a loophole in the present situation. https://forum.onehouronelife.app/t/topic/2285/6 )
Also, since there are many people who dislikes PK among Japanese, it is normal that there is a server, nokill server, beginner server by play time
>1.Add more automated intelligence
2.Reduce (unnecessary?) choiceがうまく調整出来たとき、いいアイディアだと思います
・google translate
2. I think that it is a good idea when Reduce (unnecessary?) Choice can be adjusted well
Can you combine both methods and implement them together, allowing all the experienced players to have multiple choices in “Get Born” while limiting the under-experienced players’ option? If not, I think the former method is better because it will be too hard for newbies to learn the basics of village lives only by themselves.
I am personally really excited about option 3. I have been requesting this feature since the beginning and have no problem paying for it. If you are planning to use a cloud service for this feature it would be wonderful. Those who are worried about it being a paid service should consider the following. A physical server costs money to operate.
I have a question though, would the server owner be able to modify the server settings, specifically a set spawn point.
This idea leads beginner server be for beginners then how can the beginners learn to play? They need trainers and some people want to play with them. You know this is not for a language trouble.