Investigating new tools against griefers / 荒らし対策新ツールの検討

I do not agree with this idea. New big updates and the appearance of the griefer are different topics. I am also always waiting for new updates.
The latest content of Y.A.H has been updated with farm simulation games like Stardew Valley. People who enjoy games in the construction simulation genre, such as Y.A.H., are happy to create. Others enjoy having fun playing role playing in town. If they feel the content is scarce, they will quit the game. And come back after the update. Even this is not an RTS genre game.
The malicious griefers are delighted to destroy and kill, using only low punishment and anonymity as a shield. They are having fun watching people suffer. They are different from normal users. If they feel good about crushing their opponent’s base, they should play League of Legends.

나는 이 생각에 동의하지 않는다. 새로운 큰 업데이트와 그리퍼 발생은 서로 다른 주제이다. 나도 항상 새로운 업데이트를 기다리고 있다.
Y.A.H의 최근 컨텐츠는 스타듀밸리와 같이 농장 시뮬레이션 게임으로 업데이트 되었다. Y.A.H.과 같은 건설 시뮬레이션 장르의 게임을 즐기는 사람들은 창조하는 것에서 기쁨을 느낀다. 또다른 사람들은 마을 안에서 롤플레잉을 즐기는데서 즐거움을 느낀다. 그들은 컨텐츠가 부족하다고 느끼면 게임을 그만두고 업데이트 후에 돌아올 것이다.
심지어 이것은 RTS 장르 게임도 아니다.
악질적인 그리퍼들은 그저 낮은 처벌과 익명성을 방패로 이용하여, 파괴하고 죽이는데 즐거움을 느끼고 있다. 그들은 사람들이 고통받는 모습을 보며 즐거움을 느끼고 있다. 그들은 일반적인 유저와 다르다. 만약 상대방의 기지를 부수는데 쾌감을 느낀다면 리그 오브 레전드를 해야 한다.

3 Likes

1. We need anonymity. If a unique alphanumeric tag is created, I hope that players will have to live for more than 10 minutes to check other people’s tags in the chronicle. I don’t like to be able to identify during play.

3. That’s a good idea. I’d like to make an additional proposal :exclamation:

Please make the curse possible by chatting. Also, make it possible to curse for an hour after the player dies. It’s very uncomfortable to tap on the character to curse. I know who’s Griefer, but I can’t banish him because I don’t know where he is. Why don’t we change it like a curse chat on PC :question::question::question:

5. Good.

2 and 4 are not good.

6 is ambiguous. I think it can be used maliciously.

Anonymity is one of the aspects that makes this game unique.

League of Legends is a much different game though.

That’s right. There is a bright side of anonymity. I’ve been thinking a lot, and if we want to keep our public servers as current as possible, we will change Donkey Town. I hope we can find a good way to stop the griefer.

그건 맞다. 익명성이 주는 순기능이 있다. 내가 많이 생각해봤는데, 공개 서버를 최대한 현재와 같이 유지하려면, 동키 타운을 바꾸는 것이 좋을 것 같다.
부디 우리가 그리퍼를 막을 수 있는 좋은 수단을 찾을 수 있으면 좋겠다.

“Bad” players will now have much less power to banish other players.

We have just deployed a new improvement to the banishment system today. It’s effect will be similar to what was described in #6 in the original post, but it’s actually implemented a bit differently:

  • Players who have had no recent punishment (trip to Donkey Town), generate banish points at normal speed (currently 1 per 40 minutes of gameplay)
  • Players who have been to Donkey Town recently, will generate banish points slower. Single time offenders generate 3x slower, double offenders 9x slower, triple offenders 27x slower, …
  • Playing for a long time without getting a new trip to Donkey Town, will result in one offense being forgiven in this calculation. It makes sense that if you regret your actions (or were sent to DT by mistake), you will eventually be considered a “good” player again.

Note also that we recently fixed an exploit some players were using, where they could log play time faster by starting several lives at the same time on different servers. You can no longer fool the system that way.

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「悪質な」プレイヤーは他のプレイヤーを追放する力が弱くなります。

追放システム改善に向けての配備をしました。この効果はスレッドの最初の投稿6番( 追放ポイントの強さ)に説明されているものと似ていますが、実装されるものには少しの違いがあります。

  • しばらく罰を受けていない(ドンキータウン/僻地に行っていない)プレイヤーは、行使できる追放ポイントを通常通り取得できます(現在は1ポイントにつき40分のプレイ時間が必要)。
  • 最近ドンキータウン/僻地に行ったことのあるプレイヤーは、追放ポイントの再取得が遅くなります。一度の僻地追放で3倍、二度で9倍、三度で27倍…と時間がかかるようになります。
  • その後ドンキータウン/僻地に送られないで長くプレイできると、僻地追放一回分が免除されます。行いを改めた場合(また間違いで僻地に送られてしまった場合)に、その後善良なプレイヤーとしてまた認められるという訳です。

もう一点、同時に複数のサーバーに生まれることでプレイ時間を早く蓄積する不正ができないよう修正も行いました。今後この不正行為は不可能です。

11 Likes

改善をありがとう。

追放後は「刑務所」に行くのを提案します。

こちらのコミニティアイディアが非常に良いと思いました。

しかし村への貢献は想定しない前提です。

追放され死んだ後、グリーファーは特定のルームにしか生まれることができなくなります。

練習サーバーを想像しています。
ルームを出るにはミッションをクリアする必要があります。
ミッションは単純作業ですが、苦痛を感じるほど数多くこなさなくてはいけません。
追放の回数に応じ、ミッションはより単純ですが過酷になっていきます。

現在、グリーファーはドンキータウンに行くことを苦痛に思っていません。
ドンキータウンにいる間作業をしなくてもペナルティの解除は可能であり、彼らのプレイ環境に影響はないからです。

刑務所はグリーファーに苦痛と思わせる、ゲームをやめさせるきっかけになると思います。
技術上、うまれるサーバーを制限できないかもしれません。
しかし提案はさせていただきます。

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Thanks for the improvement.

[quote = “Christoffer, post: 1, topic: 6671”]

If you are banished from the city (in addition to the current penalties), you will not be born near the city for a certain amount of time, and that time will be calculated based on the actual time, not the play time (a sufficient number such as a week or 30 days) If a player votes for an exile, the vandal will not be able to visit that place, but instead will be born in another place, which excels at regeneration.

[/ quote]

After the expulsion, we propose to go to “prison”.

I thought this community idea was very good.

However, contribution to the village is not assumed.

After being exiled and killed, greeters can only be born in certain rooms.

I imagine a practice server.

You need to clear the mission to leave the room.

Missions are a simple task, but you have to do a lot of pain.

Depending on the number of expulsions, the mission is simpler but more demanding.

Gleefer is not currently in pain to go to Donkey Town.

The penalty can be removed without any work while in Donkey Town, and their play environment will not be affected.

I think prisons are a way to make griefers feel painful and stop playing games.

Technically, you may not be able to limit the servers that are created.

However, I will make a suggestion.

I don’t think they’ll stop playing games altogether (especially considering recent events).

完全に止めるさせるのはできないかもしれない。
でも罪を苦痛に思わせることはゲームから遠ざけることに有効だと思う。

It may not be possible to stop it completely.
But I think that making sin painful is an effective way to stay away from the game.

Yes, but they paid real money to buy the game.

1 Like

@WumboJumbo I think what they mean is griefers can still play as long as they don’t grief, only get punished if they griefed and once out they can play with others again .:slightly_smiling_face:

Sure, but they didn’t buy the game just to be punished if they do something that’s looked down upon by the community. There aren’t really any disclaimers anywhere that mention griefing or other things as a ban-worthy offense.

This is the idea for number one. If the user has grieved, the color of the user’s name changes for 600 minutes based on the play time. People who have recently been to Donkey Town are brown. The name appears in brown for 600 minutes from the time of departure from Donkey Town. The person who recently killed someone is red. In addition, you can vote for deportation in the family tree. This is to prevent the griefer from hiding the body.

1번에 대한 아이디어 이다. 유저가 그리핑 행위를 했다면, 플레이 시간 기준 600분 동안 유저의 이름 색상이 바뀐다.
최근에 동키타운에 간 적 있는 사람은 갈색이다.
동키타운에서 벗어난 시간부터 600분의 생애동안 이름이 갈색으로 나온다.
최근에 누군가를 살해한 사람은 빨간색이다.

덧붙여서 가족 트리에서도 추방 투표를 진행할 수 있다. 이는 시체를 감추는 그리퍼를 방지하기 위함이다.

Update:
Items 1,2,3 have been implemented, but with a slightly different design. Read about it here: New anti-griefer tools: action log / 荒らし対策新ツール:アクションログ

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If the owner of the town performs repairs and disassembles something, the vandal sees it. Can the vandal expel the owner of the town through a log?
You can give players the right to set a special mark. This mark declares that he is the owner of a certain range. At the same time, the boundary of this range must be enclosed by some kind of non-removable fence to take effect.
The town owner can set how large this range is.(type in data)
Only the town owner has the right to view the log.
Only the town owner can evict players with sabotage on the log. And two evictions will keep the spoilers permanently away from this place.
If a place is covered by a mark, you cannot set a new mark.

Players who are maliciously vandalized will be monitored. If there is a second sabotage, the account will be permanently marked (for example, there is a red symbol on the top of the head), no matter which service the account casts a child, adults will exist. All servers can be seen by players, which makes players more alert.

Bless and Curse. hahaha. Ember and me talked about this when we are in en-nokid. very interesting idea. Some details like 3 bless make items unbreakable, 3 curse make griefer move slower, smelly and got flying around him. Very interesting.

1 Like

The permenant identifier idea is amazing, I think the recorder is too much work like who will look through all the history to identify a griefer it could take up a life to do it idk but yep if they are gonna get identified then they won’t do it because normally people will just throw them away as babies if they identify a griefer

Update:

Geographic Banishment (number 4 in the list) has now been implemented and will be live in the 2.15.0 release today. See this topic:

Hey I got another suggestion for banishment. What about taking away the ability to kill ppl with bow/arrow and knife for player with b2 (or b3) and higher?

Just had an encounter with a daughter who was b2. I ignored this tho because I didn’t want to treat her less because of this, I just was careful about what she was doing. She did well, collected iron, forged some stuff… and then suddenly she made a bow and arrow and killed my last child without a word. Without there being anything that leads to this.

So I thought maybe ppl that already have been banished a few times should get ripped of the ability to kill at all (until the b is back to maybe 1). Sure they wouldn’t be able to defend themselves anymore this way… but it’s a punishment after all and a protection for the ones who are not griefing.

What you guys think about this?

Might be a good idea. I will think about it and see if others have comments on your suggestion.

What happened after the killing took place? Did you guys use your banishment votes?

4 Likes

it’s kinda like a background check on people befor they get weapons :slight_smile: i think it’s a good idea. no bows, arrows and knifes for B’s.

1 Like