The griefing problem is on my mind these days (as usual). A while back, I floated some ideas about countering the griefers, but there was pretty hard pushback from some of the players. (you can read the topic here: Help us make griefing harder to do / 荒らし行為を難しくするお手伝い募集).
Now I am back with some new ideas (as always incorporating ideas from forum posts) and want to hear your feedback again. Note that these are pretty major in terms of coding work, so they wouldn’t happen over night. It’s better to reject an idea early rather than after we have put a lot of effort into it.
So, here are some ideas I am interested in exploring:
Permanent identifier for players
In addition to the name given to you as a child, or taken as an Eve, Players would have a unique alphanumeric tag that remains the same in all lives. This way it would be harder for griefers to hide behind anonymity.
Action logging
At a town center, there could be an object that keeps a record over which player has done what, in a radius of for example 100 tiles. Players would be able to examine this log. Combined with a permanent identifier, this would make it impossible for griefers to hide or lie about what they have been doing.
Note that it is easy to say but hard to design this log in a way where it stores all interesting information, but is still easy to examine. This would require a smart design in order to become useful for real.
Banishment in absentia
One current problem is that in order to banish a griefer, you have to catch them in the act, tap on the character and then use your banish point. If we have some sort of log of who has been visiting and doing things while you were offline, then being able to banish the person through this log would be quite powerful compared to having to catch the griefer in the act.
Geographic Banishment
Being Banished from a town could (in addition to the current punishment) also carry the penalty that the player cannot be born close to that town again for a certain time, measured in real time rather than play time (a week or 30 days, for example). If enough players vote for banishment, the griefer would no longer be able to visit, but would have to spawn or get born in other places. This banishment would overrule Rebirth for the banished player.
More frequent Banish Points
Maybe we need to increase the frequency for players to regenerate their banish points, so they generally have one ready whenever a griefer shows up? Today you get one BP for every two hours of play time. What would be a better frequency?
Weight of Banish Points
A player who has not been banished by anyone, could carry stronger weight in their BPs, whereas a player who has been banished by a lot of others would carry almost no weight in their Banish Points. This way, a band of griefers who have been banished a lot, could not easily overwhelm single “good” players by using banishments.
These are just ideas at this point, so let’s discuss pros and cons about them, shall we?
I recommend numbers 1 and 2.
To avoid the full griefer, run 1.
The downside is that players recognize each other.
The part that there could be more dialogue than progress.
2. Curse even if you can see the past
If you have already used it or have fewer residents,
cannot be deported
But if there’s a lot of residents,
That’s a great plan♥
Plus+
Why is there only a curse button?
Why don’t you have a compliment button?
It would be more fun if I could get a compliment.
And finally, I like all your ideas, and the way you do it♥ thank you♥
For #1 i feel like while it would be good for stopping griefers it will take away from some factors of the game for example you would always know if your born to a good player or not or new players wont have a fun time when they randomly do realy good from learning something new because every body will still think “oh its that dumb noob” when they see them and treat them like a noob or even run away from them.
But i think it would be a nice touch if user identifiers were used in the action logs so that established towns could combat griefers.
For #2 the action logging i think a good way to examine of someone is griefing would be if a player gets cursed all their actions in the log gets highlighted like the black cursed text. It should also indicate how many active curses they have on them.
It should have tabs based off of actions to with like actions. For example (animals slaughtered/animals fed) (10/2) so it would mean the player slaughtered 10 animals but only fed two animals indicating they culled a large number of animals without feeding very many baby animals.
#3 i think it should be that if you tap the players name in the logs it would bring up only their logs. But players who have active curses on them cant use the logs.
#4 i agree whole heartedly
#5 i honestly would like to be able to banish at least once every life but that could be abused if three griefers teamed and lived just long enough to be able to banish so how about if a player survives to 40 it refreshes their banish tokens while players who cant survive to 40 under normal circumstances would still have to wait untill 2 hours. Of course they shouldn’t be able to use two curses in one life by banishing before and after 40 years
#6 this one is a bit confusing. Are you saying that the non banished players banishment tokens would work like they banished the griefer multiple times? Or are you saying that if a griefer were to banish the innocent player and they banish the griefer back it would out weight the griefers banishment meaning that the banishment on the good player is canceled while the griefer receives a banishment instead?
Actually i think i figured it out did you mean that the more banishments a player receives the less towards a total banishment their tokens count as? For example normally it takes three players to banish a player to death but if those three players have been banished a lot then their tokens combined would only equal 1 banishment total?
I Like Suggestions 1-4. I would also suggest to give eves more Ban Power. I would Like to be able to “Claim” a new area with a permanent Home marker. A Eve could start a town there and Others can have permanent Home Markers Like before too. But only the Eve who “claimed” the area as first one is able to banish people with one ban from her area. The people would be banned, but not to donkey town. They wouldn’t be able to come to the area again but can be born or spawned somewhere else. This should prevent innocent people being banished to donkey town by griefer eves. I think it would be good while planting a flower to a marker, a Message would Show up saying that you claimed the area now or If already taken it could just welcome the new citizen to the area. So people know that this area is taken or Not.
I think all six of your suggestions are good, and I especially support those of 1 and 2.
Also, I think number 3 and number 6 must be together.
In some cases, the individual does not move, but the group of people in the gefer activity may form a group and team up or work together to move.
They get together through social media and make plans to attack certain villages or certain people. If numbers 3 and 6 don’t work together, there’s a chance that good users will be deported, so please be sure to consider the benefits.
I think expulsion points are needed at least one point per hour.
If more than one griefer appears in the village, or if one appears in a row, the expulsion point was not sufficient. I ask you to think about these points.