Bless and Curse. hahaha. Ember and me talked about this when we are in en-nokid. very interesting idea. Some details like 3 bless make items unbreakable, 3 curse make griefer move slower, smelly and got flying around him. Very interesting.
The permenant identifier idea is amazing, I think the recorder is too much work like who will look through all the history to identify a griefer it could take up a life to do it idk but yep if they are gonna get identified then they won’t do it because normally people will just throw them away as babies if they identify a griefer
Update:
Geographic Banishment (number 4 in the list) has now been implemented and will be live in the 2.15.0 release today. See this topic:
Hey I got another suggestion for banishment. What about taking away the ability to kill ppl with bow/arrow and knife for player with b2 (or b3) and higher?
Just had an encounter with a daughter who was b2. I ignored this tho because I didn’t want to treat her less because of this, I just was careful about what she was doing. She did well, collected iron, forged some stuff… and then suddenly she made a bow and arrow and killed my last child without a word. Without there being anything that leads to this.
So I thought maybe ppl that already have been banished a few times should get ripped of the ability to kill at all (until the b is back to maybe 1). Sure they wouldn’t be able to defend themselves anymore this way… but it’s a punishment after all and a protection for the ones who are not griefing.
What you guys think about this?
Might be a good idea. I will think about it and see if others have comments on your suggestion.
What happened after the killing took place? Did you guys use your banishment votes?
it’s kinda like a background check on people befor they get weapons i think it’s a good idea. no bows, arrows and knifes for B’s.
Yes I immediately voted to banish her and she instantly died. In the chronicles it’s written tho that she died of starving. My son also voted to banish her, but at that time she already was dead. My vote was enough to send her to donkey town, there was a message wich said that.
Yes, that means that someone else had also voted on this person before (a single vote doesn’t have the power to send to DT).
Consider this though: If someone kills it is very easy to identify that person as a griefer and then send that person to DT. Other actions a griefer can take can be much more difficult to know if it’s actual griefing or just inexperienced play. In a way, it’s good that griefers can be easy to identify by these stupid actions? Not sure what’s actually best…
If killing is considered griefing im not sure why it’s in the game. I saw it as part of the game. Some players use it as an own game mode. But for me it’s okay to limit the access to weapons, if players are on probation.
Yeah that’s true. But in my situation we were an early camp with just 3 people I placed a peace lily to spawn back to build it up with my two children. So in that case, when very few players are there, the people are more valuable than the stuff that can be stolen/destroyed. After all other stuff can be replaced. The ppl cannot be replaced so easily.
But I also see the point that if there’s griefing in another way, often people don’t care much about it… it takes some time to make enough ppl understand what happens and then a discussion starts where griefers can actually cover their actions with lies or pretending being new… So your point is a good one. I am also curious what others think about this
Edit: I usually play on beginner server or no child server. So there’s no killing anyway. The griefing there is awful and I gotta admit also sometimes creative by the griefers (it must be - cause they can’t kill).
But everytime I play on a server where killing is possible and that actually happens, it feels much worse to me than all the griefing that I see in the other server. That might just be my personal opinion, but killing someone also in a game feels much worse to me than the other stuff
maybe the peace lily monument is too hard to build in early camps?
and it could be stronger so 100x100 tiles are no kill zones.
I have thought about increasing the range of the monument. 100x100 sounds a bit too much though. It needs to be roughly in viewing distance, so you know what’s happening, right?
And when a message shows up „This area is protected by a peace monument“?
Good point.
We didn’t have those messages at the time when we designed the peace lily monument, but now we do…
i would only show it to players who try to kill. otherwise it would be strange to get this message everytime you step in to this zone.
Yeah I also meant it like this. Wasn’t clear from what I wrote
sorry forgot to say it. i think the message is a good idea as a feedback to the player. so the players knows what’s up.
Weapons should be removed from the main game and only accessible in a battle royale server.
I think it should show it to all players within range of the peace lilly when someone tries to kill that way it they become aware there could be a griefer. I’ve noticed when im a baby ill see someone try to stab someone at a monument like 10 times and no one even notices or does anything about it but suddenly when there’s a murder by that player out side of the range everybody freaks out like they were not expecting it lol
I just wanted to push the thought of increasing the distance of the peace lily monument. I just was killed again just a few tiles away from it. It is really too small. I think it would also be good to make it possible to adjust the distance by adding 2 or 3 lily seeds to a cistern for all of those who still want to be able to kill someone within town. And when we got a message or icon of no killing when we are in the no-killing area it could also change color when the monument needs to be watered soon again. No-killing Icon could be green when active, yellow when it needs to be watered within the next 10 minutes, red when it needs to be watered in the next 2 minutes and gone when it’s not active anymore.
1 seed = usual distance
2 seeds = 50 tiles
3 seeds = 100 tiles